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4-investigation

3-investigation

2-investigation


Rarity 4★, 3★, 2★
Mechanics Defensive, Takeover
Use ConditionA City in possession
Status Effect No
Obtainable Yes
Release DateOctober 12, 2015

Investigation is a defensive skill card that you can use to prevent takeovers by takeover certificates.

For 5/4/3 turns, opponents cannot takeover selected city.

When you use Investigation, select a friendly city. Then, it gets "for 5/4/3 turns, when opponents land on this city, skip the takeover phase even if they have takeover certificates".

MechanicsEdit

ProsEdit

  • Combine this card with a toll booster and you will have a strong city that cannot be taken over temporarily.
  • You can use it to protect a city in an advantageous position such as the ones adjacent to the Golden Ox, and/or to protect a colour monopoly.
  • You can protect a low level city (Level two especially, as its toll increases the most from level two to three) while you are on the way to reach Start if you are sure that your opponent will land on it, so it doesn't get lost before it reaches critical potential.

ConsEdit

  • As you can only protect one city, the opponents can simply ignore this city and takeover other cities.
  • As mentioned, skill cards can still steal the city.
  • When used to protect a strong city with high toll, opponents may get bankrupted when paying toll and thus never has a chance (or need) to takeover to begin with.
  • When used to protect a cheap city that is still growing, it is not as big of a loss for your opponents not to be able to takeover, as takeover certificates are quite limited and can be used when landing on another city.

External linksEdit

Editor's CornerEdit

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